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Sony: Project Morpheus is ‘not a peripheral’ but a New ‘platform’

Sony Computer Entertainment (SCE) both impressed and disappointed when it came to virtual reality (VR) technology at the Electronic Entertainment Expo (E3) last week. The company showcased around 20 videogames for its Project Morpheus head-mounted display (HMD) for PlayStation 4, but spent less than three minutes talking about the device at its massive press conference on 15th June. Despite this, the company insists that it is committed to VR. In fact, SCE doesn’t think of Project Morpheus as a simple peripheral for PlayStation 4, but rather a whole new platform for the device.

Project Morpheus

SCE America CEO Shawn Layden suggested as much in a recent interview with Forbes. “VR for us, it’s not a peripheral,” Layden said. “It’s not a, ‘here’s the latest way to interact with the game’ thing. It’s a platform. It has the ability to impact gaming the same way that smart phones [changed] cell phones… before it was ‘I can talk to a person, I can text a person, what more do I need?’ But then the smart phone came out and it’s like, wow, I can do all that in my hand? I think Morpheus is going to have a similar impact on gaming or entertainment consumption.”

Project Morpheus is set to launch in the first half of 2016. While SCE detailed new experiences for the device last week, including the likes of RIGS: Mechanised Combat League and World War Toons, the company didn’t provide any new details on the hardware itself, including pricing. The current prototype version of the device includes a 1080p OLED display that runs at 120Hz. Compatible videogames are able to be ‘reprojected’ in 120fps on the device without actually running at this frame rate on the console.

VRFocus will continue to follow Project Morpheus closely, reporting back with any further updates on the kit.