This year has seen virtual reality (VR) technology has quickly transform from a focus on a seated experience to allowing players to physically move around a limited space. Valve’s SteamVR system, for example, introduces Room Scale tracking, allowing those using the HTC Vive head-mounted display (HMD) to walk around an area of 15-feet by 15-feet and have those movements replicated within an experience. The Oculus Rift will be offering somewhat of a similar concept with its constellation tracking technology. But what about Project Morpheus, the upcoming HMD for PlayStation 4?
According to PlayStation Magic Labs’ Dr. Richard Marks, the upcoming device isn’t as focused on allowing players to walk around as other HMDs are. Marks stated as much in a recent interview with Tested conducted at E3 2015 in Los Angeles, California last week. “Well, our focus is really sitting or standing and not so much walking around with Morpheus,” Marks said when asked about possible user-tracking for physical movements. “We have a fixed camera that is responsible for doing tracking. So, yeah, really sitting or standing is what we’re encouraging.”
It isn’t surprising to learn that Project Morpheus is straying away from its competitors in this regard. At the same time, the device is also aiming to take advantage of certain concepts that consoles are better positioned for. This includes local multiplayer, with Sony Computer Entertainment (SCE) itself showing off 5-player experiences at E3. One title has a player use Project Morpheus itself while 4 other players use the traditional Dualshock 4 controller. SCE calls this concept the ‘Social Screen’.
Project Morpheus is expected to launch in the first half of 2016. The kit currently boasts a 1080p OLED display with a 120Hz refresh rate. Pricing or a more specific launch date are yet to be announced. VRFocus will continue to follow Project Morpheus closely, reporting back with any further updates on its progress.