With Sony Computer Entertainment (SCE) planning to reveal more about its Project Morpheus virtual reality (VR) head-mounted display (HMD) at E3 next week, some fans have expressed concerns about the amount of support the device will see from the company. Many have used SCE’s last major peripheral, the PlayStation Move motion controller, as an example of a device that suffered due to a lack of software. But SCE itself isn’t worried, and has recently reassured that Project Morpheus has ‘massive support internally, besting that of PlayStation Move.
SCE Senior Staff Software Engineer Jeff Stafford recently said as much to Polygon. “[The amount of] people actually involved in some way with Morpheus is huge right now,” Stafford replied when asked how many people were working on Project Morpheus. “It’s on a much bigger scale than it ever was for PlayStation Move; I can tell you that. So always people have these fears like, “Oh, it’s not going to get supported like PlayStation Move.” I don’t think that’s the case. There are massive amounts of support internally.”
Stafford’s statements will hopefully ring true next week when SCE hosts its annual E3 press conference on 15th June. The company has already pledged to talk about actual VR videogames for the device at the event. In fact, a brand new title support the device has already been announced this month in the form of GNOG from indie developer KO-OP.
SCE introduced an updated version of Project Morpheus itself at the Game Developers Conference (GDC) last March. The new device boasts a 1080p OLED display with a 120Hz refresh rate. It’s not quite the final version, and the Project Morpheus branding itself is just a codename, but the full version will be arriving in the first half of 2016.
VRFocus will continue to follow Project Morpheus closely, reporting back with any further updates on the kit’s progress.