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Shape of the World Surpasses Funding Goal, VR Support Becomes First Stretch Goal

Hollow Tree Games recently announced their intentions to support virtual reality (VR) devices with their forthcoming Shape of the World, pending a successful crowd-funding campaign on Kickstarter. Their initial funding goal has now been met, and with little over a day left to go a VR edition of the videogame is the next target in their sights.

Shape of the World is an exploration videogame in which the player becomes part of an interactive colourful world. The procedurally populated world reacts to the player’s interaction as they build monuments marking their journey. Traditional videogame convention such as health points and combat mechanics do not exist in Shape of the World, instead the title will offer a view on a unique world that the player can directly contribute to through their actions.

Shape of the World screenshot

The development team updated their Kickstarter campaign with their intentions to deliver a VR editions last week, stating that they were ‘ready to commit’ to the technology. That commitment comes by way of the very first stretch goal for the campaign, in which any backer that has pledged $10 USD towards Shape of the World will received a VR edition. However, Hollow Tree Games are careful not to promise which head-mounted displays (HMDs) will be supported, despite the videogame coming to Xbox One, PlayStation 4, Windows PC and Mac formats.

The funding campaign has already surpassed its $75,000 target, with $85,000 being the level at which VR support will be confirmed for Shape of the World. VRFocus will keep you updated with all the latest from Hollow Tree Games.