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RIGS Dev Wanted to ‘push the boundaries’ of VR Shooters

One of the many new virtual reality (VR) videogames to have been revealed at E3 2015 this week was RIGS: Mechanised Combat League for the Project Morpheus head-mounted display (HMD) on PlayStation 4. This fast-paced, multiplayer first-person shooter (FPS) was announced at Sony Computer Entertainment’s (SCE’s) annual press conference on Monday and had a big presence at the event’s show floor the following day. Anyone experienced in VR knows that the FPS genre is a challenging one to adapt for VR, but the studio is looking to ‘push the boundaries’ of what’s possible.RIGS_3

Piers Jackson, director on RIGS: Mechanised Combat League, said as much to VRFocus in an interview that will be published in full later on in the week. “So, in Cambridge, we’re always jumping into projects head on,” Jackson said when asked why the team had chosen to dive in with a VR FPS. “We like the challenge. We wanted to really push the boundaries of what was going on, you know, we make first-person shooters, we were pretty sure we could find a way of making one work on Morpheus, and that’s the goal we set ourselves.”

RIGS: Mechanised Combat League places players in mech-like vehicles and allows them to take part in online battles. At its E3 debut the title was running a unique mode named Power Slam, in which players must fill a metre to reach ‘Overdrive Mode’ and then jump through a goal to score a point for their team of three. Three classes were also on display, each ranging in speed, size and power with their own special skills to boot. VRFocus was one of the first to test the title out and found a lot of promise in its confident FPS gameplay.

It’s currently not clear when RIGS: Mechanised Combat League will be launching, although Project Morpheus itself is due in the first half of 2016. VRFocus will continue to follow both the title and the hardware closely, reporting back with any further updates.