Patent Revealed for NVIDIA VR HMD
Earlier in the year VRFocus reported that graphics computing company NVIDIA was working on its very own virtual reality (VR) head-mounted display (HMD) that uses the team’s Tegra X1 Super Chip. The device missed its expected reveal at the 2015 Game Developers Conference (GDC) in March, where the company instead revealed a new videogame streaming service and its powerful Titan X GPU, which itself is designed to support PC VR experiences. However, a recent patent has provided a fresh look at the company’s own VR offering.
The patent, uncovered on Declassified, reveals a device that looks somewhat smaller in size compared to the likes of the Oculus Rift, HTC Vive and Project Morpheus. Intriguingly, it seems to employ three sets of cameras, with a pair located at the bottom of front of the device and then one either side of it. This is said to help map the real world area surrounding the player when using the device. According to the filing, the pair at the front of the device are also said to track gestures with ‘sub-millimetre movement resolution’, which suggest hand-tracking as a potential form of input for the kit.
As seen in the image below, the kit also has an on-board CPU which is likely to be that Tegra X1 Super Chip. Both audio output and input modules also feature and, perhaps more importantly, a wireless adapter that Declassified claims could be used to stream videogames from a user’s computer using the company’s own cloud-based GRID service. This could also be used to project whatever the user is seeing in-HMD onto the computer itself, which is something that is essential for when demoing software at events and more.
With GDC now three months ago, it’s not clear just when NVIDIA might lift the lid on its work with its HMD. E3 2015 is of course less than two weeks away; could the company be planning a new reveal for this time? Its new VR SDK, GameWorks VR, was recently revealed, suggesting that it’s certainly serious about the technology. VRFocus will continue to follow NVIDIA closely, reporting back with any further updates on the company’s work in VR.