Palmer Luckey Explains Oculus Rift’s Constellation Tracking and Fabric

Plenty of new details about the consumer Oculus Rift virtual reality (VR) head-mounted display (HMD) were revealed last week at the company’s pre-E3 show in San Francisco, California. In particular, creator Oculus VR talked about a brand new constellation tracking system to deliver positional tracking for users, along with the ergonomics of the device, which is wrapped in fabric. As it turns out, the material used to cover the kit also plays a key role making that new tracking system possible.

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Oculus VR founder and Oculus Rift creator Palmer Luckey explained as much during an interview on Youtube today. “So we call it a constellation tracking system,” Luckey noted. “We actually have an external sensor that mounts and it can detect the infrared light that is in the headset. We’ve actually got a constellation of infrared, LED light emitters underneath the fabric, and this fabric is actually infrared transparent so it looks black to us but the infrared light, it passes right through.”

When asked house this differed to the last prototype for the Oculus Rift, dubbed Crescent Bay, Luckey replied: “Crescent Bay has holes drilled in plastic to let the light out, we’ve actually made this using a combination of textiles and plastic to make it really lightweight and durable and also it allows it hide all of the LED features rather than them being really visible.”

The Oculus Rift is due to launch in the first quarter of 2016, though pricing and a more specific release date for the device are yet to be announced. VRFocus will continue to follow the device closely, reporting back with the latest updates on them.

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