Back in April 2015 Los Angeles-based cloud rendering company OTOY partnered with Oculus Rift virtual reality (VR) head-mounted display (HMD) creator Oculus VR to announce a new competition named ‘Render the Metaverse’. The contest tasked VR developers with creating 360-degree scenes using the company’s Octanve VR and OctaneRender software. Today OTOY is launching the beta for OctaneRender Cloud, allowing those working on submissions for the contest to render their projects in the cloud for free.
OctaneRender Cloud uses up to 25x the computation power of local rendering1, allowing creators to produce these scenes much faster than before. Better yet, the beta for the software is free; users need simply head to this link, sign in with an OTOY login, upload a scene with a panoramic cubemap camera, set the rendering quality and start the job. Once it’s down they can download the output and submit it to the competition itself. The system should go far in saving artists time and resources. Greater integration of the system is planned for release soon.
“Today’s beta marks a milestone in OTOY’s efforts to bring cloud-based GPU rendering to artists, designers, engineers, and small businesses everywhere who might not otherwise have the means to access powerful rack-based rendering solutions,” said Jules Urbach, founder and CEO, OTOY. “We believe that cloud-based rendering is the future. We’re starting with high resolution stereo cube maps today, and view this as the first step to rendering animations in the cloud, and ultimately the rendering of fully navigable light field animations.”
The ‘Render the Metaverse’ competition itself is producing monthly winners as judged by Urbach, Oculus VR CTO John Carmack and artist Alex Ross. The first month’s winners have been announced, including a first place prize of $10,000 USD going to Christian Wirdmann for his piece, Deck 75. Second place and $5,000 went to Exploring the Metaverse from Benoit Vincent and third place with $2,500 went to Mashup Between the Clouds by Moritz Reichartz.
VRFocus will continue to follow OTOY’s progress in VR, reporting back with the latest updates from the company.