Input is currently one of the biggest issues facing Oculus VR and the rest of the virtual reality (VR) industry. In terms of visuals, devices such as the Oculus Rift head-mounted display (HMD) have reached a level that companies are finally happy to label as consumer-ready, but the perfect solution to controlling compatible titles is yet to be revealed. That’s changed somewhat today, as Oculus VR has announced its much-anticipated input solution for the first retail version of the Oculus Rift, which is due to launch in Q1 2016.
The company has revealed pair of wireless six degree of freedom tracked controllers named Oculus Touch at its pre-E3 press conference today in San Francisco, California. The developer had a ‘half moon’ prototype at the show today, complete with buttons and analogue sticks. It’s also said to be lightweight and ergonomic. It can even detect gestures using a martix.
Valve has its own input solution for its Oculus Rift rival, the HTC Vive. This consists of a laser-based tracking system known as Lighthouse, which follows a user’s movements in an area of up to 15 feet by 15 feet and replicates these movements within a given experience. It also features a pair of position-tracked controllers that users hold in each hand. As for Project Morpheus, the other major VR HMD that’s heading to PlayStation 4, the device is set to utilise both the console’s Dualshock 4 controller and the PlayStation Move motion controllers.
As Oculus VR fans may know, SID may not be Oculus VR’s definitive solution to VR input. Last year saw the company acquire a wireless hand-tracking specialist known as Nimble VR. Despite the purchase, Oculus VR has since stated that the company’s tech would not be seen in the first iteration of the retail Oculus Rift.
How Oculus VR’s current solution will stack up next to these two contenders remains to be seen. VRFocus will continue to follow the Oculus Rift and all other VR HMDs, reporting back on the latest on each and every one.