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Oculus: Big Publishers Aren’t ‘driven to fulfil the dream’, Need More Though

With the big reveal of the Oculus Rift virtual reality (VR) head-mounted display’s (HMD) consumer version by Oculus VR today, many will no doubt be hoping to see bigger videogame publishers start committing to VR. It’s true that some bigger developers were at the show, but Oculus VR thinks publishers themselves will ‘require a little more thought’ to get working in VR.

VRFocus caught up with Oculus VR’s Head of Worldwide Studios Jason Rubin who founded Naughty Dog at the company’s pre-E3 press conference to get further details. He had this to say: “Bigger publishers require a little more thought. They are not driven by the same desire to fulfil the dream.”

Indie developers have supported the system from the start, when the original development kit was launched in 2012 and as VRFocus has just reported Oculus VR are now going to invest $10,000,000 in a scheme for these developers to help produce content for the system.

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Oculus VR are clearly keen to court developers for the Oculus Rift, then, but publishers may be an entirely different playing field. No further details have been announced, but developers themselves may now start looking at how Oculus VR can help with current or future projects.

VRFocus will be there for any future updates on how these projects will progress.