Arguably the biggest surprise of Oculus VR’s pre-E3 show in San Francisco, California last week was the reveal of Oculus Touch. This brand new input device consists of two six degrees of freedom tracked controllers, each with their own buttons, triggers, and sticks. They even feature gesture recognition. It was certainly an exciting reveal but, with E3 2015 just hours away from opening its doors, few are yet to truly sample the concept and judge it. Someone that has been lucky enough to go hands-on with the kit is Epic Games Vice President and Co-Founder, Mark Rein.
The verdict? Rein was a big fan. “Just tried Oculus Touch “Half Moon” prototypes playing ToyBox demo #MadeWithUE4,” he noted on Twitter. “They absolutely nailed it!” An image of Rein using the device can be seen below. ‘#MadeWithUE4′ of course refers to Epic Games’ popular videogame development toolset, Unreal Engine 4. The ToyBox demo was also revealed by Oculus VR last week, and will be the piece that other E3 attendees get to sample with the Oculus Touch prototype controllers, dubbed ‘Half Moon’.
While the retail edition of the Oculus Rift head-mounted display (HMD) will be releasing in the first quarter of 2016, Oculus Touch won’t be available until a little later on in the year, with a current release window of the first half of 2016. Pre-orders for the kit will go live at the same time as the Oculus Rift later in the year. The HMD itself will include an Xbox One controller to use in the meantime. Oculus Touch represents the company’s answer to its rivals input solutions, including the HTC Vive’s Room Scale system and PlayStation Move for Project Morpheus.
VRFocus will continue to follow Oculus Touch closely, reporting back with the latest updates on the kit’s progress.