Crysis developer and CryENGINE creator Crytek is steadily increasing its foothold in virtual reality (VR) technology. The company made its debut with the hardware in a brief demo seen at Gamescom in 2014 and has since revealed Back to Dinosaur Island, a tech demo that ran on the Oculus Rift head-mounted display’s Crescent Bay prototype and second development kit (DK2) at the 2015 Game Developers Conference (GDC) in March. This demo was confirmed to VRFocus to be in development as a full IP, the reveal of which is happening today with Crytek’s Robinson: The Journey.
Obviously developed using CryENGINE, Robinson: The Journey casts players as a young boy that crash lands on an uncharted and mysterious planet. They must then progress through the environment, interacting with its ecosystem and finding secrets using a full 360 degrees of control. Platforms for the title have not been confirmed, but it has in the past been announced that the company is working with Sony Computer Entertainment’s (SCE’s) Project Morpheus HMD for PlayStation 4 and has obviously already been seen working on the Oculus Rift.
“Ever since Crytek was founded, we have been striving to build the most realistic, believable worlds we possibly can for players,” said David Bowman, Crytek’s Director of Production. “Today’s VR technologies are enabling us to bring together CRYENGINE’s capabilities and our legacy in creating immersive gaming experiences like never before. The time we’re spending in Robinson: The Journey as we develop it is transforming the way we think about games, and we can’t wait until everyone has the chance to set foot in this universe for themselves.”
Though unconfirmed, we might well see more of Robinson: The Journey during this week as E3 2015 gets underway on 16th – 18th June. VRFocus will be at the event to bring you the latest on all VR technology and apps.