The use of virtual reality (VR) to create more involved and engaging experiences for the big screen is a topic gaining traction. Cineveo and Cmoar VR are creating cinema experience applications, OTOY are working on events, independent filmmakers are creating new experiences and Hollywood directors have come out in support of the medium. One thing that is still being developed however is the specific technology to use VR in cinematography, and now Jaunt have announced something that will no doubt be a big step forward.
Jaunt have revealed the very first professional-grade VR camera system designed with the creation of fully-immersive, 360-degree experiences in mind. Codenamed “Neo”, the system which features a number of patent-pending features, is the latest generation of systems developed by Jaunt and the first built ‘from the ground up’ for VR over the course of two and a half years.
Features listed include:
- High quality, high resolution, full 360° capture.
- Custom optics specifically designed for 3D light-field capture.
- Large format sensors with superior low-light performance.
- High dynamic range (HDR) imaging.
- Fully synchronized global shutter sensor array.
- Time-lapse and high frame-rate capture.
- Compact and weatherproof form factor.
- Stunning 360 degree industrial design by LUNAR.
- Extensive tool set for configuration, rendering, and asset Management.
Available from this August to partners of the company, Jaunt also announced their VR film making venture Jaunt Studios will be increasing production with access to the new camera system. According to the company partners will also be able to take advantage of increased tool compatibility, allowing VR content to be produced and edited using tools such as Avid, Premiere, Final Cut Pro X, Nuke, RV, Shotgun, Maya, 3Ds Max, After Effects, DaVinci Resolve, Scratch, Lustre and more.
“NEO is the culmination of several years of research, its image quality and ease-of-use will allow creatives to focus on producing awesome content without the complexity of cameras built from off-the-shelf components not designed for VR.” Co-founder and CTO of Jaunt, Arthur van Hoff, commented. “With NEO we have overcome many of the technical hurdles of producing high quality cinematic VR experiences.” said Arthur van Hoff, co-founder and CTO of Jaunt. His enthusiasm was shared by colleague Koji Gardiner, Jaunt’s Director of Hardware Engineering at Jaunt.
“Every aspect of the NEO design, from the high-speed image sensor, to the wide-angle optics, to the embedded software, was engineered with cinematic VR capture in mind. NEO is a flexible system that offers turn-on-and-shoot simplicity for capturing spontaneous events, while also providing full manual control for creatives to set up the perfect shot.”
VRFocus will continue to bring you news on the latest developments in VR hardware, software and technical knowhow.