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Brian Fargo: The Bard’s Tale IV ‘screams VR’

This week sees the launch of a Kickstarter crowd-funding campaign for The Bard’s Tale IV, a resurrection of the classic dungeon crawling videogame franchise. Developer inXile Entertainment, which has already seen Kickstarter success with its campaign for Wasteland 2, is looking to raise $1,250,000 USD to bring the title to PC, Mac and Linux. Support for virtual reality (VR) head-mounted displays (HMDs) isn’t listed on the campaign’s page itself, but studio founder Brian Fargo has noted that it ‘screams VR’.

Fargo said as much in a recent tweet that followed the impressive unveiling of in-engine footage of The Bard’s Tale IV, which can be seen below. Of course, Fargo worked on the original titles on this series as founder of its original developer, Interplay Productions. He didn’t mention any further specifics about VR support but, with the campaign nearing $1,000,000 at the time of writing and still over a month to go until its 11th July 2015 closure, it’s always possible that this could be a very reachable stretch goal.

The Bard’s Tale IV is a single player, party-based dungeon crawler that focuses on both exploration and combat. Players will scour areas, defeating monsters in what the developer describes as phase-based combat and solving puzzles. It is being developed using Epic Games’ Unreal Engine 4, which itself is designed to fully support VR HMDs. Those interested in the experience can currently pledge $25 to the campaign in order to secure a digital copy for an estimated release in October 2017. Should it reach its $1,250,000 goal then ineXile has pledge to match the money with its own.

VRFocus will continue to follow The Bard’s Tale IV, keeping a close eye on possible VR support for the title.