Today’s surprise reveal of a release window for the consumer version of the Oculus Rift head-mounted display (HMD) created as many questions as it did answer them. Virtual reality (VR) fans finally know that the kit will be launching in Q1 2016, but are yet to hear about creator Oculus VR’s work in input, something that Valve is tackling head-on with it SteamVR system. Today may not have seen the former finally reveal its progress in input, but Oculus Rift creator Palmer Luckey has at least assured that the problem is his current ‘pet project’.
Luckey recently revealed as much on Reddit. Replying to one user that asked after a reveal of Oculus VR’s work, the company founder simply noted: “Input is my pet project.”
It’s a simple statement but it is at least reassuring to hear that the man behind the Oculus Rift itself is now looking at what is currently VR’s biggest concern. While Oculus VR hasn’t revealed an official input solution, the company has strongly hinted at the area it is looking in. In 2014 it purchased Nimble VR, a hand-tracking company that had been running a Kickstarter crowd-funding campaign up until the point of purchase. Some fans assume that this means Oculus VR will offer embedded hand-tracking in a future HMD, though the company itself has already stated that Nimble VR’s tech will not be included in the first consumer version of the tech.
In its official post announcing the release window, Oculus VR mentioned input as one of the many factors that it will be detailing in the weeks ahead. Could the company be working on a solution similar to the HTC Vive’s Room-Scale tracking? The system allows users to walk around and area of up to 15-feet by 15-feet and have those movements tracked in-game. Oculus VR is yet to talk about any similar tech that could feature in the Oculus Rift itself.
VRFocus will continue to follow the consumer Oculus Rift closely, reporting back with any further updates on its progress.