Following the ‘best practices guidelines’ offered by Google earlier today, the discussion of developing for Google Cardboard continues. In a speaker session entitled ‘Designing for Virtual Reality’, taking place at Google I/O, San Francisco, today, Manuel Clement, Senior UX Designer for Google Cardboard, revealed that a feature of the Unity engine will soon be added to the Google Cardboard software development kit (SDK).
Unity Remote will allow developers to iterate on their in-development virtual reality (VR) projects much faster than they may be able to at present. This feature will allow a developer to remotely synchronise their Google Cardboard head-mounted display (HMD) with their chosen development platform and utilise the tracking features of the on-board smartphone. They will be able to turn the HMD and see the changes in viewpoint replicated on-screen in real-time.
Furthermore, the developer may be able to make changes in their design and have them replicated on the Google Cardboard HMD in real-time, without the need to wait for a compiler or an export to the external device. Clement proposed that this addition would be a great move for allowing developers to play with a user’s sense of scale within VR, however the possibilities of course stretch far beyond this.
VR has been a standout technology of Google I/O this year, with more still to come. VRFocus will keep you updated with all the latest developments from the event.