PulseTense Games’ Solarix launched via Steam last week, but despite and interest in offering virtual reality (VR) compatibility from an early date the final release version did not include native support. VRFocus has contacted the studio to find out why the decision to cut VR compatibility was made and if there are any plans to pursue VR in the future.
Solarix became part of the VR scene last year with the launch of it’s Kickstarter campaign, which proposed Oculus Rift compatibility as a stretch goal. The videogame did not meet it’s funding target however, and as such plans for VR support had to be reassessed.
“VR was indeed very much part of the plan during the Kickstarter campaign,” said Baris Tarimcioglu, Head of PulseTense Games. “Obviously, we did not achieve our Kickstarter goals, so we have self-fund the game through to completion. With limited resources available we focused on getting the core game out there. Expansions to the game, including VR compatibility, will need to be funded through sales and as such it is simply too early to comment any further.”
Hopeful of seeing success with this launch, Tarimcioglu is keen to suggest that a potential VR announcement could be used as a metric for PulseTense Games: “It would be fantastic to be able to announce a VR update as it would mean the game has enjoyed excellent sales!”
Available to download now, Solarix has received mostly positive reviews from Steam users who have purchased the title. The videogame is currently undergoing a launch sale until 7th May 2015, offering a 10% discount of the standard price of £14.99 GBP. VRFocus will keep you updated with the future of Solarix‘s potential VR compatibility and other VR titles from PulseTense Games.