Back at the 2014 Oculus Connect developer conference Oculus VR announced a brand new division dubbed Oculus Research. Headed up by the company’s Chief Scientist, Michael Abrash, this new team was to perform long-term research into virtual reality (VR) tech, finding solutions to the current issues that head-mounted displays (HMDs) such as the Oculus Rift face. Today, Oculus Research has welcomed a whole new team on board that will be focusing on a very specific area. That team is Surreal Vision.
The news was announced over on the Oculus Blog, where the company introduced its new addition as a computer vision group that focuses on real-time 3D scene reconstruction, essentially accurately translating the real world into a virtual one. “Great scene reconstruction will enable a new level of presence and telepresence,” Oculus VR notes in its update, “allowing you to move around the real world and interact with real-world objects from within VR.”
“At Surreal Vision, we are overhauling state-of-the-art 3D scene reconstruction algorithms to provide a rich, up-to-date model of everything in the environment including people and their interactions with each other,” Surreal Vision co-founder Richard Newcombe explained. “We’re developing breakthrough techniques to capture, interpret, manage, analyse, and finally reproject in real-time a model of reality back to the user in a way that feels real, creating a new, mixed reality that brings together the virtual and real worlds.”
This news could be to be hugely significant for VR experiences in the long-term, allowing users to explore truly realistic environments. For now, though, fans will be more than happy to make do with what’s possible with the first retail version of the Oculus Rift, which is shipping in Q1 2016. The company will also be hosting a pre-E3 press conference on 11th June 2015 to talk more about the device. VRFocus will continue to follow the device closely, reporting back with any further updates on it.