Virtual reality (VR) fans may now know that the Oculus Rift head-mounted display (HMD) is coming in the first quarter of 2016, but they’re still in the dark about what creator Oculus VR is doing in terms of input. Earlier today Oculus VR founder Palmer Luckey noted that input is currently his ‘pet project‘, but VP of Product Nate Mitchell has now suggested that a new input solution might actually be included in the first consumer version of the kit.
Mitchell suggested as much during TechCrunch’s Disrupt event today in New York. Speaking about input, he noted that the company had a ‘couple of different things’ that it was excited to share in the future. He continued, adding that many VR developers will have experiences that are compatible with gamepads ready for the launch of the Oculus Rift. “Those have been really interesting to see developers over the last two years with DK1 and DK2, and now some developers have Crescent Bay, investing in really building incredible gamepad experiences,” Mitchell said. “I think when the Rift ships a lot of the experiences are going to be gamepad and, potentially, we could have some other input devices in there that make things more interesting.”
Mitchell wouldn’t elaborate when pushed about his comments, though it certainly seems as if Oculus VR is planning at least one of its own input solutions to be included with the launch of the Oculus Rift. Could these solutions in some way be compatible with the experiences that support gamepads already?
In terms of Nimble VR, the hand-tracking company that Oculus VR purchased in 2014, Mitchell noted that it would be talking about the tech in ‘months and years to come’, suggesting that perhaps Nimble VR’s work won’t be what’s included with the first consumer version of the Oculus Rift. This is more of a reiteration of a fact that Mitchell himself stated earlier in the year.
VRFocus will continue to follow Oculus VR’s work with the Oculus Rift, reporting back with the latest updates from the company.