Oculus Rift Input Solution to be Revealed at E3

Following the announcement of a release date for the consumer version of the Oculus Rift virtual reality (VR) head-mounted display (HMD), many more questions have been raised about the device and associated products. One important question is that of input, which Oculus VR have confirmed will finally be revealed at the Electronic Entertainment Expo (E3), Los Angeles, next month.

Up until this point Oculus VR have largely been recommending videogame control pads for VR experiences as not only do they offer a variety of set-ups but are also familiar to the majority of the videogame playing audience. However, this was only ever a temporary solution, with a VR-specific input device required to aid user immersion.


At Re/code’s annual Code Conference in Rancho Palos Verdes, California, Oculus VR CEO Brendan Iribe has revealed that the answer to this all important question will be revealed at E3 next month. However, it doesn’t necessarily mean that the solution will be one that was expected.

“Long term, there’s not going to be a single input device,” stated Iribe. “In VR, it’s going to be several different devices.”

Oculus VR recently announced their own press conference taking place in San Francisco prior to E3, and it had previously been suggested that the input solution would be revealed here. Apparently this is not going to be the case. VRFocus will continue to follow this story, reporting back with any further updates.