The Oculus Rift virtual reality (VR) head-mounted display (HMD) is rightly known as a PC-based device and, when it launches in Q1 2016, the platform will be the first place to play it on. But is there any chance that the device could end up working with other platforms such as consoles? Nothing has been announced but, according to Oculus VR’s VP of Product Nate Mitchell, ‘anything is possible.’
Mitchell said as much when talking to TechCrunch on stage at this week’s Disrupt event in New York. When asked if the Oculus Rift could support consoles and if the company had been talking to platform owners about that support Mitchell replied: “We have, we’ve talked to everyone. You know there’s a lot of people right now interested in the VR space and we’ve said many times that we’re really interested in bringing the Rift to as many consoles or platforms as possible. Ultimately, we haven’t announced any sort of partnerships to date, but it’s something we’re always exploring.”
When asked if playing the Oculus Rift on a console such as the PlayStation 4 was possible, Mitchell replied: “Anything is possible.” The Oculus VR founder was even tight-lipped about if the retail Oculus Rift will support Macs.
Of course, the PlayStation 4 has its own VR HMD in the Project Morpheus, which is due to launch around the same time as the Oculus Rift in the first half of 2016. Microsoft, on the other hand, has its mixed reality (MR) HMD, HoloLens, which is set to feature some sort of integration with the Xbox One. Could it be that either Sony Computer Entertainment (SCE) or Microsoft would allow Oculus Rift compatibility on one of their respective consoles? Mitchell’s comments certainly make it seem like a clear possibility.
VRFocus will continue to follow the Oculus Rift’s progress closely, reporting back with any further updates on it.