Google Outline ‘Best Practice Guidelines’ for VR

The hype surrounding virtual reality (VR) technology has never been greater, with consumers ready for high-end devices and developers being actively encouraged to pursue the new medium at any opportunity. However, working in VR does come with a number of pitfalls; issues that may not occur on a traditional 2D monitor but can ruin a VR experience. With that in mind, Google has revealed a small selection of ‘best practice guidelines’ for developers looking to adapt their projects to VR.

Speaking in the session ‘Designing for Virtual Reality’ at Google I/O, San Francisco, today, Erica Morse, UX Designer at Google, begun by showcasing a number of possibilities for VR. She soon threw out the caveat that developers should, “Start small and focus on introducing VR content that for your app is a game changer.”

Google Cardboard

Morse continues to use an example of a real estate application. Though the menus and Google Maps integration are of a high quality, they’re not specifically suited to VR. Photos of home interiors however, most certainly are. With this in mind, Morse continues to outline some ideas of how to promote the introduction of VR to users.

Discussing using an icon to initiate Google Cardboard mode, More suggests that using a silhouetted white icon would be preferable to a digital recreation of the head-mounted display (HMD) itself. If developers opt for a text-based button, Morse suggests that using the term ‘cardboard’ over ‘virtual reality’ is likely to have a greater reception amongst those less committed to the technology.

In fact, if you audience is unlikely to own Google Cardboard, Morse suggests hiding the feature entirely and simply offering a button that invites users to register an application to receive their own HMD. Morse wraps up her part of the session accompanied by a slide stating: “The most important thing is to try your ideas out.”

Google Cardboard has been the star of the show at Google I/O this year, with new applications, demos and even iOS support announced. VRFocus will continue to follow the event, reporting back with all the latest VR news.