Fabric Software, developers of the Fabric Engine, have today announced a partnership with The Foundry which will see the technology integrated with development framework with MODO. The first public demonstrations of Fabric Engine for MODO will take place at FMX2015, 5th – 8th May 2015, Stuttgart, Germany.
Fabric Engine is a content creation platform that enables developers to build tools and applications for visual effects, videogames, virtual reality (VR) and visualization. Fabric encapsulates tools and data, allowing both to be moved freely between popular applications like Autodesk Maya, Autodesk Softimage, and now The Foundry’s MODO.
The combination of Fabric Engine and MODO will result in a complete 3D content creation solution for design exploration, videogame creation and media production. Fabric Software declared their intentions to move into the VR space last year, with the emphasis distinctly on ‘non-games use cases for VR’.
Fabric Software chief executive Paul Doyle said: “Customers have been asking us to integrate Fabric Engine with MODO because MODO is becoming increasingly important in their pipeline. Modern pipelines use a range of applications, and Fabric can serve as the glue between them. We love what we’ve seen of MODO 901 and look forward to continuing collaborating with The Foundry on making production as painless as possible.”
Fabric Software will be hosting a daily workshop at FMX2015. Fabric Software co-founder and chief executive Paul Doyle and software engineer Helge Matthee will demonstrate Fabric Engine for MODO, as well as Fabric Engine 2.0 and the Fabric Canvas visual programming interface. The software is expected to be available for public download in the SIGGRAPH timeframe and VRFocus will keep you updated with all the latest details on the VR applications of the Fabric Engine.