Consumer Oculus Rift Resolution Revealed

Oculus VR has continued to drip-feed information about the consumer version of the Oculus Rift virtual reality (VR) head-mounted display (HMD) today, revealing its recommended PC specifications for anyone hoping to purchase the device when it launches in Q1 2016. Specifications about the kit itself remain unrevealed at this point in time, although a follow up post on the PC specs has revealed that, similar to the Crescent Bay prototype, the kit will incorporate two displays. The resolution for those displays also appears to have been revealed.


Oculus VR’s Chief Architect Atman Binstock revealed as much in his ‘Powering the Rift‘ blog. “On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second,” Binstock wrote. “In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.”

This obviously marks a step up from the OLED 1080p display seen in the Oculus Rift’s second development kit (DK2). Crescent Bay itself improved on that resolution, though Oculus VR kept the specifics of that display under wraps. For comparison, Project Morpheus on PlayStation 4 boasts a 1080p OLED display, though it also holds a refresh rate of 120Hz. It’s not yet clear what resolution features in Valve and HTC’s upcoming HMD, the HTC Vive.

VRFocus will continue to follow the consumer Oculus Rift closely, reporting back with the latest updates on the kit.