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World War Toons Dev: Creating VR FPS ‘challenging’, Requires ‘interesting balance’

Since Oculus VR started the virtual reality (VR) revival years back, fans have been asking after a true first-person shooter (FPS) to support the technology. As many studios will tell you, creating a worthwhile, immersive FPS isn’t as simple as adding support for the Oculus Rift head-mounted display (HMD) to the likes of Call of Duty; it requires careful optimisation and specific development. No one knows this better than Reload Studios, the indie team currently working on World War Toons. The studio recently spoke to VRFocus about the ‘challenging’ VR FPS development.

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“So trying to keep the core gameplay of a first-person shooter and also make it work in VR was something kinda challenging,” Reload Studios Executive Producer Pete Blumel told VRFocus in an interview that will be published in full later this week. “We all know how to make a multiplayer shooter. The idea was how do we approach that in VR and make it perform? Hence our style. We also wanted to make it vibrant and new, so we took our core mechanics and changed them and made them fit for VR. Controls, the way you look, the momentum, the weight of the gun, all those things come into play.”

“The style also helps performance as well as creating something that’s visually distinct and allowing for creativity to kind of flourish where do we things completely different with what we couldn’t do before. So it’s a very interesting balance in all these things lending themselves pretty well together into creating this project, in particular for VR,” the developer concluded.

Not only is World War Toons one of the first dedicated attempts to build an FPS from the ground up for VR, but the title is also multiplayer-focused. It boasts a cartoon-esque art style, with Ally and Axis factions facing off in World War Two-themed battles. Reload Studios is yet to confirm specific platforms for the videogame, although did showcase it running on the Oculus Rift’s second development kit (DK2) at the VRLA Spring Expo last month.

Check back later in the week for VRFocus‘ full interview with Blumel.