One thing virtual reality (VR) is constantly bringing us is different controls schemes and in-game mechanics. In Obedient Echo, a third year university project by Matthew Gates for the Oculus Rift DK2 head-mounted display (HMD) the player character is blind. It is only through using a bat-like sense of echolocation that a sense of vision is provided. Much as how PlayStation 3 title The Unfinished Swan used paint to reveal the world to you, this title uses sound.
Sound can be generated through ‘clapping’ or alternatively the world can be revealed through the sound it itself generates. A ‘slow paced, exploration based experience’, Obedient Echo also has a story element to it, revealed through braille notes scattered around the various tunnels.
The title can be downloaded now on Oculus VR Share.
VRFocus will continue to spotlight new entries on the Share platform, come back tomorrow for more.