OSVR Roadmap Shows Unity 5, Windows Phone and Mac Support Incoming

There are a lot of elements to the Open-Source Virtual Reality (OSVR) ecosystem. Spearheaded by Razer, the concept aims to bring together a range of VR companies, input hardware and head-mounted displays (HMDs) to make developing for the tech as accessible as can be. Today sees the group take a big step towards solving some of the issues it is currently trying to work through, as it has launched a development roadmap that allows just about everyone to see what it is currently working on and what plans it has for the future.


The roadmap takes the form of a waffle.io board split into five categories. The first of these is ‘Contributions Wanted’, which simply lists aspects that some contributors will be able to tackle. ‘Ready’ features tasks that have been finished and have been approved for development integration. ‘In Progress’ shows tasks that certain contributors are currently working on and who is doing so. ‘Done’ contains completed tasks from the past seven days. Finally, ‘Backlog’ features tasks that are not otherwise assigned. Contributors can work on these although OSVR asks to be kept in the loop.

A look through the roadmap in its current state suggests that Unity 5 integration is currently being carried out among other features. Some of the more sought after contributions include Windows Phone and Mac compatibility. There are also a total of 57 items listed in the backlog seeking various fixes to different engines, operating systems and more. With each completed tasks OSVR edges closer towards its goal of becoming a fully featured ecosystem for VR developers to work with.

OSVR is evolving by the day. A new faceplate for the ecosystem’s Hacker Dev Kit was recently revealed with an integrated Leap Motion hand-tracking controller, while the likes of Ubisoft, Homido and See Bright recently joined its growing list of supporters.

VRFocus will continue to follow OSVR’s progress closely, reporting back with any further updates from the group.