With the Project Morpheus virtual reality (VR) head-mounted display (HMD) set for release in the first half of 2016, Sony Computer Entertainment (SCE) is aiming to spend the remainder of 2015 making people want to buy it. That will include taking the device to various events such as E3 in June. In fact, Project Morpheus recently made its first appearance following its reintroduction at the Game Developers Conference (GDC) at popular development engine Unity’s Unite Conference in Japan. There, SCE had a new demo for the device to show off.
As can be seen in images below, taken by Twitter users Somelu and Minoru Hirota, SCE showcased a new VR demo featuring Unity’s anime mascot, Unity-Chan, at Unite 2015. The piece seemed to allow users to view the character’s model in 3D, although a lack of any kind of controller in the player’s hands suggested that this was all that they could do. Unity-Chan has her own section of the Unity Asset Store, so it’s more than likely that this is a simple piece created solely for use at Unite 2015; don’t expect to see a full videogame grow out of it.
The demo seemed to feature in a presentation in which SCE once again detailed Project Morpheus’ Reprojection Mode. This involves using the new version of the kit’s 1080p OLED display, which boasts a refresh rate of 120 Hz, to showcase titles that are running on PlayStation 4 at 60 fps in 120 fps in-HMD. Just how well this effect will work out remains to be seen when tested with full videogames, though could prove to be a vital selling point of Project Morpheus given the importance of a solid, high framerate in maintaining immersion in VR.
VRFocus will continue to follow Project Morpheus closely, reporting back with the latest updates on the device.