Nevermind Dev Talks Biofeedback Horror and Full Release

A virtual reality (VR) horror videogame isn’t anything new, even in these early stages of the technology’s life. But how about a VR horror title that uses heart-rate sensors and cameras to detect a player’s stress levels and uses that information to directly influence gameplay? Those are a little harder to come by, but that’s exactly what Nevermind from indie developer Flying Mollusk does. VRFocus recently spoke to the studio about its title, which is due to support the Oculus Rift head-mounted display (HMD).

Those that have followed VRFocus over the past year will likely be familiar with Nevermind‘s story, having failed to raise funding on a Kickstarter campaign in early 2014 and eventually returning with the backing of Intel, successfully raising money for Oculus Rift support and an Xbox One port. In the interview below, the studio’s Michael Annetta talks about the title’s journey to its current position in Steam Early Access. He also looks to the future, which holds a full release of Nevermind with VR support.

VRFocus will continue to follow Nevermind closely, reporting back with any further updates on the project.

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