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Nevermind Dev Talking to Sony about ‘potentials’ for Biofeedback on PlayStation 4

One of the more unique virtual reality (VR) videogames in the works right now is Nevermind from indie developer Flying Mollusk. The PC title, which supports the Oculus Rift head-mounted display (HMD), is a first-person horror experience which utilises peripherals such as Intel’s RealSense camera and other heart-rate sensors to provide biofeedback that influences gameplay. It’s also due to arrive on Microsoft’s Xbox One console, using the Kinect 2.0 camera to monitor the user’s heart. With that in mind, could Nevermind also come to PlayStation 4 with support for the Project Morpheus HMD?

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According to Flying Mollusk itself, it’s not impossible. But, as Creative Producer Michael Annetta revealed to VRFocus, there are some roadblocks. “Well we have been looking into the PlayStation 4 and we’re very excited about the Morpheus,” Annetta said in an interview that will be published in full later this week. “But, right now, one the reasons we looked at ID@Xbox and looked at the Xbox One is because the SDK of the Kinect 2.0 had a biofeedback component with it already, it was able to read the heart-rate data that we need. And right now we haven’t necessarily found that with the PlayStation camera, it doesn’t have those same capabilities.

“So we have a couple of contacts at Sony, we’ve been talking to them about some of the potentials that they may have with biofeedback in gaming because we’re looking forward to not just Nevermind being a biofeedback game but we feel this is a new frontier in gaming that there are going to be more games that use biofeedback,” the developer concluded.

A non-VR version of Nevermind is currently in the Early Access stages on Steam. Flying Mollusk isn’t quite ready to share when support for the Oculus Rift will arrive, but does reassure that it is making sure it’s the best possible experience. VRFocus will deliver the full interview with Annetta later on in the week.