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Crystal Rift Launches in Early Access

It’s a big day for UK-based indie developer, Psytec Games. After months of work, the studio today launches the Early Access version of its anticipated virtual reality (VR) compatible dungeon crawling videogame, Crystal Rift. The title, which features full support for the Oculus Rift head-mounted display (HMD), can currently be picked up on Steam at a discounted price of £16.14 GBP, which will return to a regular price of £18.99 one week from today on 27th April 2015.

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Crystal Rift is a first-person experience in which players move one step at a time on a grid-based map. As they travel through dungeons and other environments, players will encounter traps and enemies to avoid and puzzles to solve. The Early Access release of the title contains the first of three acts, which the developer claims will last about two hours. It also contains an early version of the title’s level editor mode, which allows players to create their own maps and trials. The full version of the title will allow players to share their creations online.

“We are very excited and proud with what we have achieved with Crystal Rift and we think that it is an amazing experience,” the developer said of the title’s launch. “We want everyone we can to play the game we have made so far, which represents the 1st act of the game and around 2 hours of gameplay, but we also want you to hear the awesome theme tune, and play with the Level Editor – something we are particularly happy with. But we are also looking for you (yes you!) to help us make this the game you want! Are you ready? Can you survive the Dungeon, and not turn back from the monsters you’ll meet along the way? We can’t wait to see!”

Psytec Games hopes to launch the full version of its title by the end of October 2015. Crystal Rift is also heading for release on Oculus VR and Samsung’s smartphone-based HMD, Gear VR. On top of that, the developer has expressed interest in bringing the videogame to the HTC Vive HMD. VRFocus will continue to follow Crystal Rift closely, reporting back with any further updates on its progress.