Last year saw indie developer Ape Law pass its Kickstarter crowd-funding campaign for an upcoming virtual reality (VR) compatible horror videogame by the name of Albino Lullaby. The studio managed to raise $25,156 towards the project, which will be launching with full support for the Oculus Rift head-mounted display (HMD). The developer has since been keeping fans in the loop with regular updates to its campaign page. This week sees the team launch a brand new version of its demo for the title, specifically optimised for VR.
The demo, which can be downloaded for free, introduces a number of changes to make the VR support in Albino Lullaby much more comfortable. “We’ve squashed bugs, added some content and even completely overhauled a few segments,” Ape Law notes in a Kickstarter update. “You’ll notice improved frame rates in 2d and VR as well as some VR specific options for you pro riftwalkers.”
Elsewhere, the developer also confirmed that it is still targeting an August 2015 release for the first episode of the experience. In terms of consoles, Ape Law doesn’t have anything to announce yet but has confirmed that it is in talks with both Microsoft and Sony Computer Entertainment (SCE) for ports to Xbox One and PlayStation 4 respectively. The studio also teased that it was ‘dying’ to bring the title to the Project Morpheus HMD on PlayStation 4 in particular.
“The first hunk of Albino Lullaby is ready for prime time, and we are eager to lure you further and further down into the dark heart of the Grandchildren’s twisted reality in the coming months…” the developer concludes.
Albino Lullaby is a surreal first-person horror title which focuses on unnerving players through unpredictable events instead of using high levels of violence and gore. Simple actions such as pressing a button can have a huge effect on the environment that players are standing in. The title’s story will see players try and piece together how they have arrived in the strange facility that they find themselves in.
Three episodes of Albino Lullaby are planned in total. VRFocus will continue to follow the title closely, reporting back with any further updates on it.