This week will see UK-based indie developer Tammeka Games launch its second major content update for the pre-release version of its virtual reality (VR) compatible sci-fi racing series, Radial-G. The update builds upon the first content drop, which contained a third-person view for non-VR players, marking the first major content drop since the videogame’s initial Early Access launch in 2014. But how has the title itself performed since its initial release? While specific figures haven’t been revealed, Tammeka Games has said that it is ‘happy’ with how Radial-G has done thus far, and has even broken internal milestones.
The developer’s Sam Watts confirmed as much in an interview with VRFocus from the EGX Rezzed event in London that will be published in full later this week. “It’s been going fine,” Watts said. “We’re happy with the sales. We’ve broken our internal milestones and goals that we’d set. Everybody loves it; we’ve got positive reviews and feedback. We’ve got a health community growing and some really good players who can absolutely trounce us now.”
Radial-G‘s second update will add online leaderboards to the Oculus Rift compatible videogame. Tammeka Games will also implement two new speed classes as well as the usual supply of two new levels and music tracks. Three updates are planned in all, with the third and final one hitting in early May 2015 ahead of a full launch of the PC version of the title later that month. Further DLC drops are expected after that along with ports to the Xbox One and PlayStation 4 consoles. Support for the Project Morpheus HMD is also anticipated for the PlayStation 4 version.