Stompz Launches Kickstarter Campaign for Feet Controlled VR

Those who have followed VRFocus over the past year will be familiar with Stompz, a unique form of input for virtual reality (VR) videogames from creator Matt Carrell. This new kit allows users to strap controllers to their feet in order to control experiences in a realistic fashion. Today sees Carrell launch a new Kickstarter crowd-funding campaign for the system, hoping to raise some $100,000 USD in order to fund its continued development.


Stompz is designed for use with VR head-mounted displays (HMD) such as the Oculus Rift but can of course also be used with standard experiences. The system consists of two motion controllers that users will traditionally strap round their feet, although they can also be strapped to other areas of the body. Users can then move their feet in certain directions and motions in order to simulate walking, which is then reflected in the given experience. Players can even customise inputs to allow for comfortable turning, crouching and more, with the option to share these setups with friends.

The tech is designed to work with any HMD that features a USB input, meaning most smartphone-based kits such as Google Cardboard and even OSVR’s Hacker Dev Kit will support the tech alongside the Oculus Rift. The Kickstarter campaign also makes a note of pairing the device with Leap Motion’s wireless hand-tracking technology in order to provide an even more immersive VR experience.

A number of early bird offers are currently available through Stompz Kickstarter campaign. It starts with a $99 tier limited to 50 backers that offers a set of two Stompz controllers, a USB reciever, charge cable and two clips and straps each to connect the controllers. This tier also offers early delivery in November 2015. Once these slots are gone the price increases to a $115 tier with 100 slots. Following that, backers can secure a Stompz set for $125 for delivery in December. Later tiers also include double packs and more.

Stompz’s campaign is due to end on 10th April. VRFocus will continue to follow the kit, reporting back with the latest updates.