Input remains one of the biggest issues for virtual reality (VR) experiences. Even if a head-mounted display (HMD) offers a flawless sense of presence, a user not being able to move either own arms and legs within the virtual world can bring the sense of immersion toppling down. With that in mind, VR fans wouldn’t think that the PlayStation 4’s Dualshock 4 controller would be the perfect way to control videogames with the Project Morpheus HMD. But, according to Sony Computer Entertainment, it’s possible to do some ‘surprising things’ with the controller.
SCE said as much today at its ‘Beyond Immersion – Project Morpheus and PlayStation’ session at the 2015 Game Developers Conference (GDC) in San Francisco, California, USA. The company’s Nick Doucet reasoned that some of the controller’s unique features can be utilised to maintain a stronger sense of presence. For example, a video was shown of a player using the controller’s touchpad to pick up and flick items away. A basketball was also seen being tossed across a room using the controller’s motion sensors.
Later the controller was shown being used to flick a Frisbee. It was also used as a spotlight that the play could control along with other vehicles such as a jetpack.
Earlier this week SCE revealed a brand new version of Project Morpheus that utilised an OLED display with a 120Hz refresh rate. It also features a flipable front so that users can quickly glimpse into the real world. The kit was described as ‘near final’, with a release expected in the first half of 2016. SCE will also be talking about the device at E3 2015 in June, with plans to push brand new videogames for the kit.
VRFocus will continue to follow Project Morpheus closely, reporting back with any further updates on the technology.