For the past year virtual reality (VR) fans have been referring to Sony Computer Entertainment’s (SCE) head-mounted display (HMD) for PlayStation 4 as Project Morpheus. The company revealed the device with that codename as a prototype at the 2014 Game Developers Conference (GDC) in San Francisco, California, USA. A year later and SCE has returned to GDC to showcase a new version of Project Morpheus.
The company’s Shuhei Yoshida announced the next iteration of that device on stage at a press event. The new kit uses a 5.7-inch OLED display at 1920 x RGB x 1080 with a 120 Hz refresh rate and a 100 degree field of view (FOV). In fact, Yoshida went as far as to say that the PlayStation 4 was designed with 120fps in mind. Latency has also been reduced to less than 18 milliseconds. One of the lights that the PlayStation Camera tracks now sits in the centre of the device. The front can even be flipped out to get a quick view of the real world. The previous version of Project Morpheus boasted positional tracking along with a 1080p LCD display.
So far SCE has showcased a handful of its own VR demos for the tech, including The Deep and Street Luge from its London Studio. A handful of third party developers such as CCP Games have also been working with the kit.
VRFocus is at GDC this week to deliver all of the latest updates on Project Morpheus as well as all other VR HMDs, videogames and more.