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Oculus: ‘ultimate goal’ With First Consumer Rift is to ‘make devs successful’

It can be easy to forget that there are a lot of videogame developers counting on the release of virtual reality (VR) head-mounted displays (HMD) in order to start making money. Some studios have released titles for the Oculus Rift development kits but many more are waiting on the consumer release of the device. Oculus VR itself is well aware of that and has even stated that ensuring the success of these developers is its ‘ultimate goal’ with the first consumer version of its widely anticipated HMD.

CrescentBay_1

Oculus VR’s VP of Product Nate Mitchell stated as much today during the ‘Explore the Future of Virtual Reality’ panel at the 2015 South by Southwest Festival (SXSW). Speaking about the first consumer version of the kit, Mitchell stated: “Our ultimate goal with gen 1 of the Rift is to make developers successful.” He later stated that these developers would ‘have to be successful’ in the first product generation for VR to ‘take off’ and ‘change the world’.

The consumer version of the Oculus Rift itself is yet to be detailed or dated. The company has been showcasing its Crescent Bay prototype for the kit since its reveal in September 2014, boating two OLED displays, integrated audio and full positional tracking. Elsewhere, Oculus VR has stated that it will be going ‘full consumer’ with the next iteration of its other HMD, Gear VR. The smartphone-based HMD is being developed in partnership with Samsung and is expected to be revealed later this year.

VRFocus will continue to follow Oculus VR closely, reporting back with any further updates from the company.