Back at the 2015 Consumer Electronics Show (CES) in January, Oculus VR revealed new audio enhancements made to its Oculus Rift virtual reality (VR) head-mounted display (HMD). The company showcased Head-Related Transfer Function (HRTF) technology running within the Crescent Bay prototype version of the device. At the time Oculus VR noted that it would be releasing a new audio software development kit (SDK) so that studios could implement this technology into their own VR titles. Today sees the company launch a preview of that SDK.
The SDK can be downloaded for free over on Oculus VR’s official website. Included are 3D audio plugins for Unity3D, AudioKinetic Wwise, Firelight FMOD, and VST compatible digital audio workstations. Elsewhere, the company has also launched a new Audio Development forum for creators to head to. Don’t forget that Brian Hook, head of audio, and Tom Smurdon, audio engineer will also be talking about the SDK at the Game Developers Conference (GDC) tomorrow, 5th March, and discussing the best practices for VR audio.
Oculus VR is at CES with both its Crescent Bay prototype and the Gear VR HMD on display. The company has a range of experiences on offer for attendees to sample, many of which have been seen before. New titles include A Thief in the Shadows, a brand new piece that’s based upon The Hobbit. Earlier today, Oculus VR’s John Carmack also confirmed that the company is ready to go ‘full consumer‘ with the next version of the Gear VR, which will be revealed in partner Samsung’s ‘next product cycle’.
VRFocus is at GDC to deliver all of the latest updates on the technology.