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Oculus Creator: ‘distinction’ Between 3D and Stereoscopic VR Video Needed

Oculus VR has become tightly connected with virtual reality (VR) filmmaking in 2015 as the company announced its Oculus Story Studio division. However the VR specialist isn’t using this movie-focused team to develop real-time 3D content, instead leaving that challenge up to other outlets such as Jaunt. That said, Oculus VR does note that, going forward, there needs to be a ‘distinction’ between real 3D video and stereoscopic content.

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Oculus Rift creator Palmer Luckey stated as much at the South by Southwest (SXSW) festival this weekend. “There’s a lot of incredible teams working on 360 capture technology,” he said. “There’s also less incredible teams working on 360 capture technology. My last tweet was actually about this, how there’s really a distinction between three dimensional video and stereoscopic video, or at least there should be. There isn’t right now; people equate them as the same thing. I think there is a big difference in relying on a hack like just taking two camera views and piping it back to your eyes and actually doing it correctly; understanding and mapping the environment and projecting video onto it.

“That’s how you’re going to make real virtual reality video. That’s how you’re going to make VR video that has position tracking, the ability to rotate your head without breaking your eyes. It’s going to be a long road to get there. And we’ve done some R&D with it, there’s a lot of other companies that are doing good R&D on it, but I do think that, hopefully, we’ll be able to watch the Mars landing as a three dimensional video and not a 360 degree or just stereoscopic video.”

There are a number of companies working in 360 degree content for HMDs right now, though few of them are working in 3D. Oculus Story Studio itself is more focused on storytelling, using short films such as Lost to explore the best methods. More work from the division is expected to be revealed as the year goes on.

VRFocus will continue to follow Oculus VR and work in VR video closely, reporting back with any further updates.