The Oculus Rift is considered a pioneering device for virtual reality (VR) despite there still not being a consumer version of the head-mounted display (HMD) available. Along with price and launch date for that consumer release, one of the most anticipated announcements relates to the PC hardware that will be needed to eventually run the first consumer version of the Oculus Rift (aka CV1). This information will be coming ‘soon’, according to Oculus VR.
Oculus VR are often accredited with the modern revival of VR. Having kickstarted the bandwagon with a crowdfunding campaign, been first to offer both studios and indies a development kit and then constantly updating their SDK to support these teams, Oculus VR are at the forefront of the VR development community. However, despite this support there are a number of details that the development community are demanding. The drip-feed of information will begin soon however, according to Oculus VR VP of Product, Nate Mitchell.
Speaking at South by Southwest (SXSW) today, as part of Oculus VR’s ‘Explore the Future of Virtual Reality’ panel, Mitchell fielded questions taken from the audience as well as via the internet to a panel which consisted of Oculus VR’s founder Palmer Luckey and hardware engineer Ryan Brown, as well as Playful Corp.’s Paul Bettner. In this time the panel were asked questions that discussed topics such as the quality of the final version of the Oculus Rift, the release date and the competition.
The panel were reluctant to answer questions that hadn’t been tackled before however Mitchell himself did state that the ‘recommended specification’ for PC hardware to run the consumer version of the Oculus Rift would be revealed ‘soon’. Oculus VR are known for regularly offering new details of their work via their official blog, but also with the Electronic Entertainment Expo (E3) just down the line we could potentially here more about the CV1 in the coming months. VRFocus will of course keep you updated.