EVE: Valkyrie to Be a Launch Title on Both Oculus & Morpheus, No Cross-Play

Earlier today CCP Games announced an invite-only pre-alpha testing phase for its anticipated virtual reality (VR) videogame, EVE: Valkyrie. However, a full release date for the title is yet to be announced either for the PC version, which runs with the Oculus Rift head-mounted display (HMD) or the PlayStation 4 edition, which supports the Project Morpheus HMD. That said, fans were given a vague idea of expected launch dates today at an EVE: Valkyrie Panel at the 2015 EVE Fanfest event in Reykjavik, Iceland.

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Speaking in a ‘Meet the Valkyries’ panel at the event, CCP Games confirmed that EVE: Valkyrie will be a launch title for both Oculus Rift and Project Morpheus. Despite this, the developer wouldn’t explicitly state that this meant the videogame would launch before on one platform before the other. Currently it’s only Project Morpheus that has a projected release window; Sony Computer Entertainment (SCE) hopes to launch the device in the first half of 2016. A release date for the consumer Oculus Rift is yet to be set.

CCP Games also confirmed that there wouldn’t be any cross-platform play between the two versions of EVE: Valkyrie. The developer reasoned that both versions will be very similar, but couldn’t include this particular feature for a variety of reasons.

EVE: Valkyrie is a multiplayer space combat experience that puts players in the cockpit of a craft and marches them out into dogfights. The title is being developed using Epic Games’ Unreal Engine 4. Today at EVE Fanfest the developer revealed a new trailer for the title, providing a handful of new updates such as the inclusion of a team speak feature. The first image of Raan, a central character played by Battlestar Galactica‘s Katee Sackhoff, was also revealed.

VRFocus will continue to follow EVE: Valkyrie closely, reporting back with any further updates on the title.

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