Crowfall Passes Kickstarter with Oculus Rift and HTC Vive Stretch Goal

Earlier in the week VRFocus reported on the news that Crowfall, a new massively multiplayer online (MMO) PC title that reached funding via a Kickstarter crowd-sourced campaign, had added a new stretch goal for support for the Oculus Rift virtual reality (VR) head-mounted display (HMD). However, instead of raising a specific amount of money, developer ArtCraft Entertainment instead hoped to hit a goal of 15,000 backers. Since that time, the campaign has shot past this goal, confirming VR support for the title.


Not only is Crowfall now confirmed for the Oculus Rift but the developers have even committed to bringing the title to the HTC Vive. The campaign’s stretch goal notes that the developer will add support for both HMDs when the necessary tools become available in the Unity 5 engine, in which Crowfall is being created. The studio is yet to detail exactly what will change for the VR versions given that the menu-heavy systems of an MMO will likely need addressing in order to comfortably fit in VR.

Crowfall aims to mix the MMO and strategy genres together with a unique system that it names ‘Eternal Heroes, Dying Worlds’. This refers to players being able to level up a persistent character as they fight for control of territories. However, after a set amount of time these locations themselves will decay paving the way for new worlds to conquer. The system aims to provide players with meaningful strategic battles while ensuring one team isn’t dominating throughout its lifecycle. Crowfall also boasts a large amount of destructibility and more.

Crowfall‘s campaign is now over, having raised well over its initial $800,000 USD goal and going on to earn $1,765,499. The developer hopes to begin alpha testing in summer 2015 with the ‘core module’ release in winter 2016. VRFocus will continue to follow Crowfall, reporting back with any further updates on the project.