Sony Computer Entertainment’s (SCE) Project Morpheus virtual reality (VR) head-mounted display (HMD) for PlayStation 4 may have been revealed at last year’s Game Developers Conference (GDC), but its origins can be traced much further back than that. Many will recognise technology used in both the PlayStation Move motion controller and Dualshock 4 inside the device. In fact, according to Sony Magic Lab’s Anton Mikhailov, Project Morpheus is ‘a really cool culmination’ of a lot of the company’s past work.
Mikhailov stated as much to VRFocus in an interview that will be published in full later this week. “We’ve been working on the tracking product for quite a long time,” he said. “It’s actually an evolved version of the PlayStation Move tracking system, so our work goes back six years now or something. But the current version with the six LEDs on the Morpheus headset, it’s probably about a year and a half old. The camera was designed to handle optical tracking essentially, so we’re able to track many peripherals. We have a lot of experience of PS3 with Move so, when we designed the PS4 camera, we made sure that it’s capable of peripheral tracking.”
“Well the camera was designed with tracking peripherals in mind: Morpheus, the Dualshock, the Move controller,” he later added.
“The Morpheus project’s been a really cool culmination of all the research projects we’ve been doing lately.”
Project Morpheus is set to see a huge focus at the 2015 edition of GDC, which takes place next week in San Francisco, California, USA. SCE has scheduled a number of developer sessions that focus on both the device and VR development as well as arranged an event on 3rd March to showcase the kit. VRFocus will be at GDC to bring you all of the latest updates on Project Morpheus.