Last year graphics processing unit (GPU) manufacturer Nvidia commit itself to the future of virtual reality (VR) with the reveal of its VR Direct initiative and latest products, the GeForce GTX 98 and GTX 970. The company is aiming to provide powerful machines that will stand up to the demanding needs of VR once products such as the Oculus Rift head-mounted display (HMD) release to consumers. In fact, Nvidia will be talking about its work in VR at the 2015 Game Developers Conference (GDC) in San Francisco, California, USA next month.
Developer Technology Engineer Nathan Reed will be hosting a sessions titled ‘VR Direct: How NVIDIA Technology Is Improving the VR Experience’ on 4th March at 14:00 PST. “Virtual reality is the next frontier of gaming, and NVIDIA is leading the way by introducing VR Direct, a set of hardware and software technologies designed to cut down graphics latency and accelerate stereo rendering performance,” the event’s description reads. “In this talk, we’ll show how developers can use NVIDIA GPUs and VR Direct to improve the gaming experience on the Oculus Rift and other VR headsets.”
GDC 2015 runs from 2nd – 6th March and is already set to feature plenty of VR content for fans and developers alike. Oculus VR will be bringing its ‘latest prototypes’ of both the Oculus Rift and Gear VR HMD to the show as well as sponsoring a Women In Games mixer event. Meanwhile, Sony Computer Entertainment (SCE) will be bringing an ‘update’ on its PlayStation 4 HMD, Project Morpheus. A number of other VR-related sessions are set to take place featuring various developers and industry figureheads.
In other words; GDC will be a busy show. VRFocus will be bringing at GDC 2015 all week to bring you all of the latest VR updates from the event and beyond.