Fans on indie developer Carlous Coronado’s first-person adventure videogame, will know that he is currently busy bringing the title to the Unreal Engine 4 with support for the Oculus Rift virtual reality (VR) head-mounted display (HMD). Coronado has kept quiet about his progress for much of 2015 but has now revealed that he is working on a brand new control method to complement the VR experience. The concept is called Olive VR and Coronado suggests it could be a good fit for other VR first-person experiences.
Olive VR was born from Coronado’s frustration with traditional first-person title’s controls in which a player moves one stick to rotate their body. As such, Olive VR requires users wearing an Oculus Rift to first look in the direction they want to rotate and then press a button for their body to face that way. Keeping the designated button pressed down will allow players to rotate wherever they look. The developer claims that, while not the most realistic of actions, this system feels much more natural than standard control input for first-person VR titles.
Coronado states that the system has already gained attention from some companies although isn’t sure of its future at this point in time. The developer has released three videos detailing Olive VR which can now be seen below.
It looks as if the developer be implementing this system into MIND: Path to Thalamus itself. On top of that a demo compatible with the Oculus Rift’s second development kit (DK2) is also now available. The title itself casts players as a father coming to terms with his past mistakes as he solves puzzles across more than 20 different landscapes, usually by manipulating the weather. The original videogame launched on Steam back in August 2014 for £9.99 GBP. A release date for the updated version is yet to be revealed.
VRFocus will continue to follow both MIND: Path to Thalamus and Olive VR, reporting back with any further updates.