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Crystal Rift Officially Announced for Gear VR

Having passed a Steam Greenlight campaign and secured funding via Kickstarter last year, things are going well for upcoming virtual reality (VR) compatible videogame, Crystal Rift. During the title’s crowd-funding campaign, which raised £4,830 GBP, developers Jon Hibbins and Nick Pittom expressed a desire to bring the dungeon-crawling experience to Samsung’s Gear VR smartphone-based head-mounted display (HMD) alongside the already confirmed PC version which supports the Oculus Rift HMD. Today the pair have officially confirmed that Crystal Rift is on its way to Gear VR.

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The developers confirmed as much to VRFocus at the 2015 South West Virtual Reality Conference (SWVRC) in Bristol, UK, revealing that it had been greenlit by Oculus VR itself. Full details on the port are yet to be revealed, including if the team will be able to deliver the title on or around the same time as the launch of the PC version. The PC edition is currently listed for a July 2015 release, although it’s not clear if the developer is still on track for this estimated window.

Crystal Rift is a first-person dungeon crawling videogame in which players move on a square-based grid. As they explore the dank environments players will have to solve puzzles, overcome obstacles and defeat enemies as they collect crystals that act either as power ups or keys needed for progression. The title is set to feature a full level editor that will allow players to create their own challenges and then share them with the community.

Crystal Rift is just one title that Nick Pittom is currently working on. The developer has also announced his first title from his new studio, Fire Panda. That title is Echo Red, a unique new experience.  VRFocus will continue to follow both Echo Red and Crystal Rift‘s progress closely, reporting back with any further updates on the title’s progress.