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Vector36 Launches Playable Demo

Back in September 2014 VRFocus reported on the launch of a new Steam Greenlight campaign for a virtual reality (VR) compatible sci-fi racing title named Vector36. Indie developer Red River Studio launched the campaign with hopes of securing enough positive votes to be approved for sale on Valve’s digital PC store come full release. That campaign remains ongoing but the studio has this month released the first playable demo for Vector36 in hopes of convincing more people to check out the campaign and grant it a ‘Yes’ vote.

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The demo offers players a taste of Vector 36‘s racing mechanics. It is compatible with the Oculus Rift head-mounted display (HMD), although the developer warns that players should learn how to control their ‘complicated’ vehicle before adding VR into the mix. Even then, the team suggests careful use so as to avoid simulation sickness. The demo also features some known glitches, which the developer advises using a ‘Full Reset’ option in the title’s menu to remedy. All that said, the studio signed off noting: “Make Vector36 happen. It’s only going to get better from here.”

Vector36 brings a unique brand of first-person racing to the surface of Mars. Players are able to build and then customise their very own vehicles with great detail, then rolling them out onto the track to take part in the Vector Series Races. Vehicles are driven purely by physics and dynamics, only responding to the player’s tuning and inputs. Races will see a range of unpredictable events take place such as weather effects and environmental hazards. As players climb the series ranks they will gather and be able to buy new parts.

VRFocus will continue to follow Vector36‘s progress, reporting back with any further updates on its development.