Slightly Mad Studios’ Project CARS remains an intriguing proposition for virtual reality (VR). Currently in development for multiple formats, the studio has committed to bringing a VR component to each system that supports the use of head-mounted displays (HMDs). The reason for this is a simple one: Slightly Mad Studios believes that VR works well with racing videogames.
Speaking with VRFocus, Slightly Mad Studios’ Lead Producer, Pete Morrish, was keen to emphasis the natural bond that exists between racing simulation and VR. It’s not a case of adapting the videogame to fit within VR but rather simply allowing the two to connect at the appropriate points.
“We came about Oculus Rift in the first place because we think VR is a very good fit for racing games,” states Morrish in an interview with VRFocus. “The problem that racing games will always face is that they’re a simulation of a 3D world projected onto a 2D plane. Excelling at racing is about taking an object that’s moving through that 3D space in the most efficient way possible given the constraints on the object itself.”
Morrish continues by offering a detailed example as to how players of Project CARS and fans of racing simulations could benefit from the inclusion of VR: “What virtual reality and Oculus allow us to do is to take out that 2D projection step and all of a sudden you don’t just think you know where your front wheels are… you know you know where your front wheels are.”
Project CARS is currently in development for Xbox One, PlayStation 4, PC and Wii U, and has been confirmed as supporting both Project Morpheus and Oculus Rift HMDs. VRFocus will keep you updated with all the latest details on Project CARS as it approaches release.