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Palmer Luckey: ‘There’s two paths to wireless’

The Consumer Electronics show (CES) this week a gave a chance for people to try out Oculus VR’s latest prototype, Crescent Bay. This virtual reality (VR) Head-mounted display (HMD) was discussed in an interview with the creator of the Oculus Rift Palmer Luckey. In the interview he talked about the problems facing wireless when it comes to VR.

During CES Engadget got an interview with Luckey. In the interview they talked about the standing experience being featured at the show. The main problem being the wires: “I mean it’s definitely a necessary improvement, but the same thing can be said about cordless phones and wireless phones. Obviously they got a lot more useful after they became wireless but they were still useful when they were corded. There’s two paths to wireless, one is to have wireless video transmission where you’re rendering offline and then you’re piping it over to this headset wirelessly or you can render on-board like you do with Gear VR.”

CrescentBay_1

“To be honest I think in the very long term rendering on board is going to be the path that it takes.” Luckey proposed. “It’s a much more efficient, elegant solution and the technology to stream wireless video with low latency with high frame rate, high resolution. We’re just now getting to the point where you have decent real time 1080p video transmission and they’re not trying to go above 1080p or up to 90 frames per second.”

When probed about the standing experiences Luckey responded with: “Rift is a seated experience. We may be showing people non-seated experiences, but look in the manual and look at what it says ‘use it when you’re sitting down.'”

As always VRFocus will keep you updated on all new information out of CES.