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Oculus ‘Depreciating’ Support for DX9 in Next SDK

Oculus VR’s free software development kits (SDK) for creating virtual reality (VR) experiences with the Oculus Rift head-mounted display (HMD) have been fairly all-inclusive with their supported software and systems. However, starting with the release of the next update, the company will begin to start phasing out support for one version of Microsoft’s DirectX collection of application programming interfaces, DirectX 9.

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Oculus VR recently revealed as much in a post on its official forums. “Due to API and resource limitations, we’ve decided to deprecate DirectX 9 support and will be removing it from LibOVR in the near future,” the company stated. “This will allow us to focus on future work using DirectX 11 and OpenGL that will help deliver a great VR experience on Windows.

“Apps that use DirectX 9 will continue to work for the foreseeable future, but they won’t compile in future SDK releases and may have additional runtime latency after we remove DirectX 9 support.”

This shouldn’t prove to be too much of a concern for consumers themselves, who will no doubt be much more focused on newer experiences that have moved past DX9 by the time the Oculus Rift is released. DirectX 12 is also on its way, which the company will no doubt be keen to place a big focus on as it starts to become an essential part of videogame development. No release date was issued for the next version of the SDK.

VRFocus will continue to follow the Oculus Rift closely, reporting back with any further updates on its progress.